Pixelorama v0.3 is out!
I was having some bad days lately, but I managed to work on Pixelorama… when I could. I was hoping this release would come out sooner, but eh, here we are. So, changelog:
Read moreI was having some bad days lately, but I managed to work on Pixelorama… when I could. I was hoping this release would come out sooner, but eh, here we are. So, changelog:
Read moreI swear I wasn’t procrastinating! I was just busy with studying and working on our game! But anyway I’ll keep it short this time, Pixelorama v0.2 is out now and it comes with fancy new things!
Read moreLike I’m not busy enough already… Making a game (more details coming soon!), working hard to open a game development studio, Orama Interactive, and become a full time indie developer, studying for uni… you name it! But of course I wouldn’t stop playing with new ideas and projects, even though I have other things to do. But I digress. This time I created my own sprite editor named Pixelorama entirely within Godot, using GDScript.
Read moreThis is a followup tutorial in the “Making a Discord Bot with Godot series“. Make sure to read Part One and Part Two first!
Read moreThis is a continuation from Part One, which you can find here.
Back for more I see? In the second part of this blog tutorial series we’re going to handle resuming our connection in case of a disconnection, disconnect in purpose if we don’t receive a Heartbeat ACK, and handle Opcode 9 Invalid Session payloads. So, let’s resume the tutorial! (See what I did there? Resume? Anyway, moving on)
Read moreThis tutorial uses Godot Engine 3.1 (but it should be working with newer versions too), as well as its GDScript language. In this part we will cover basic connection with Discord API’s Gateway, identifying our clients and sending and receiving heartbeats! Exciting enough? Let’s start!
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